
Used to replicate the view rotation of targets not owned/possessed by this PlayerController. The location used internally when there is no pawn or spectator, to know where to spawn the spectator or focus the camera on death. In networked games, PlayerControllers exist on the server for every player-controlled pawn, and also on the controlling client's machine. ControlRotation (accessed via GetControlRotation () ), determines the aiming orientation of the controlled Pawn. Interp speed for blending remote view rotation for smoother client updates PlayerControllers are used by human players to control Pawns. Input axes values, accumulated each tick.Ĭounter for this players seamless travels (used along with the below value, to restrict ServerNotifyLoadedWorld) PlayerCamera class should be set for each game, otherwise Engine.PlayerCameraManager is used

UPlayer associated with this PlayerController.Ĭamera/view related variables Camera manager associated with this Player Controller.

This is set on the OLD PlayerController when performing a swap over a network connection so we know what connection we're waiting on acknowledgment from to finish destroying this PC (or when the connection is closed) List of names of levels the server is in the middle of sending us for a PrepareMapChange() call

List of keys that will cause click events to be forwarded, default to left clickĬap set by server on bandwidth from client to server in bytes/sec (only has impact if >=2600) LDPlayer is a free Android emulator to play mobile games on PC with mouse and keyboard.
